perf: batch popularity lookups in single SQLite query (100+ → 1)
boostWithIndexPopularity was calling GetPopularity() and IsInLibrary() individually for every search result — ~100 separate SQLite queries for a typical search (20 artists × 2 + 20 RGs × 2 + 20 recordings). This took 7.5s on the 'fast path' that was supposed to take ~5ms. Added GetPopularityBatch(mbids) — collects all MBIDs across all entity types and fetches popularity + in_library in a single SELECT ... WHERE mbid IN (...) query. The library bonus (+10M) is applied during the batch scan. Expected Phase 2 improvement: ~7.5s → <10ms.
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+30
-21
@@ -933,47 +933,56 @@ var mbSpecialPurposeArtists = map[string]bool{
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// just SQLite lookups. This is the fast path used when the index
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// is ready.
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func (e *Service) boostWithIndexPopularity(result *MBSearchResult) {
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// Look up popularity for all artist MBIDs.
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// Give a large bonus to library artists so they rank first.
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artistPop := make(map[string]int, len(result.Artists))
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// Collect all MBIDs across all entity types.
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allMBIDs := make([]string, 0,
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len(result.Artists)+len(result.ReleaseGroups)+len(result.Recordings))
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for _, a := range result.Artists {
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pop := e.index.GetPopularity(a.MBID)
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// Library artists get a massive popularity bonus.
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if e.index.IsInLibrary(a.MBID) {
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pop += 10_000_000 //nolint:mnd
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if a.MBID != "" {
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allMBIDs = append(allMBIDs, a.MBID)
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}
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}
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if pop > 0 {
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for _, rg := range result.ReleaseGroups {
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if rg.MBID != "" {
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allMBIDs = append(allMBIDs, rg.MBID)
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}
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}
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for _, r := range result.Recordings {
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if r.MBID != "" {
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allMBIDs = append(allMBIDs, r.MBID)
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}
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}
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// Single batch query for all popularity + in_library data.
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popMap := e.index.GetPopularityBatch(allMBIDs)
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if popMap == nil {
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return
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}
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// Build per-entity maps from the batch result.
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artistPop := make(map[string]int, len(result.Artists))
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for _, a := range result.Artists {
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if pop, ok := popMap[a.MBID]; ok {
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artistPop[a.MBID] = pop
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}
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}
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rerankArtists(result.Artists, artistPop)
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// Look up popularity for release groups.
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rgPop := make(map[string]int, len(result.ReleaseGroups))
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for _, rg := range result.ReleaseGroups {
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pop := e.index.GetPopularity(rg.MBID)
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if e.index.IsInLibrary(rg.MBID) {
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pop += 10_000_000 //nolint:mnd
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}
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if pop > 0 {
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if pop, ok := popMap[rg.MBID]; ok {
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rgPop[rg.MBID] = pop
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}
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}
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rerankReleaseGroups(result.ReleaseGroups, rgPop)
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// Look up popularity for recordings.
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recPop := make(map[string]int, len(result.Recordings))
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for _, r := range result.Recordings {
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if pop := e.index.GetPopularity(r.MBID); pop > 0 {
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if pop, ok := popMap[r.MBID]; ok {
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recPop[r.MBID] = pop
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}
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}
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