feat(player): give the transport a context, and thumb-sized controls

Measured at the reference device's 424x439, every button here was
33x21px -- in the bottom bar and on the full-screen view alike. #56
reports them as "the most important thing in the mobile app and they
are tiny", and that is the number behind it.

The context is a **property, not a media query**, and that is the whole
design. Everywhere else in this app a component states what it drops at
phone width itself, because a media query inside a shadow root is
answered by the viewport and that is the honest signal. Here the two
hosts want different answers at the *same* viewport: on a phone the bar
wants three controls sized for a thumb and now-playing-view wants five,
larger still. So the host says which context and the viewport says
which size band, and neither alone can express it.

Play/pause alone goes above the 44px floor. A row of five identical
squares says every action is equally likely, which is not true of play
-- "large play/pause, adequate prev/next" is the Direction, and a spec
caught that the first version had sized all three the same.

Two things that fail silently:

The desktop bar must not move, and a `<button>` does not inherit its
font from its parent -- the UA stylesheet gives it one. So a generic
`font-size: inherit` is not the no-op it reads as: it took every
desktop control from 33x21 to 36x24. The box rules take a zero fallback
and the font-size rules are scoped to the two contexts that set one.

And the art on now-playing-view overflowed its own box, drawing over
the header above and the title below, because `aspect-ratio: 1` with a
definite width derives a height that nothing bounds -- 60vh bounds the
viewport, not the room left over. `max-height: 100%`. Pre-existing;
found by reading a screenshot, which is the only tier that can see it.

What is left is #172: with the transport at 172px of a 439px screen the
art is a 39px sliver.

Closes #56
This commit is contained in:
2026-08-20 23:42:15 -04:00
parent 56a5ff99fe
commit 218e4f5e99
3 changed files with 451 additions and 35 deletions
@@ -117,8 +117,27 @@ export class NowPlayingView extends LitElement {
.art .placeholder {
/* Square, and never taller than the room left over: the
art is the one thing here that would happily push the
transport off the bottom of a short phone. */
transport off the bottom of a short phone.
**max-height is what actually keeps that promise**, and
it was missing. With a definite width and
a 1:1 aspect-ratio the height is *derived from the width*
and is bounded by nothing: at the reference device's
424x439 that is a 263px square (60vh) in a box with far
less than 263px left, so the art overflowed its own
centred flex item and drew over the header above and the
title below it. The comment claimed this was handled;
60vh is a bound on the *viewport*, not on the room left
over, and those differ by however much chrome is above
and below.
Pre-existing -- screenshotted on main -- and made acute
by #56, which gives the transport 95px more than it had.
Found by reading a screenshot, which is the only tier
that can see it: nothing fails, nothing overflows the
*shell*, and every control is still hittable. */
width: min(100%, 60vh);
max-height: 100%;
aspect-ratio: 1;
object-fit: cover;
border-radius: 12px;
@@ -317,7 +336,13 @@ export class NowPlayingView extends LitElement {
<div class="transport">
<seek-bar></seek-bar>
<player-controls></player-controls>
<!-- context="full": this view *is* the player, so the
transport is the page rather than a strip of it --
primary controls large, shuffle and repeat beneath
at normal size (#56). It is a property rather than
a media query because the bottom bar wants a
different answer at this same viewport. -->
<player-controls context="full"></player-controls>
<volume-control></volume-control>
</div>
`;