feat(player): give the transport a context, and thumb-sized controls
Measured at the reference device's 424x439, every button here was 33x21px -- in the bottom bar and on the full-screen view alike. #56 reports them as "the most important thing in the mobile app and they are tiny", and that is the number behind it. The context is a **property, not a media query**, and that is the whole design. Everywhere else in this app a component states what it drops at phone width itself, because a media query inside a shadow root is answered by the viewport and that is the honest signal. Here the two hosts want different answers at the *same* viewport: on a phone the bar wants three controls sized for a thumb and now-playing-view wants five, larger still. So the host says which context and the viewport says which size band, and neither alone can express it. Play/pause alone goes above the 44px floor. A row of five identical squares says every action is equally likely, which is not true of play -- "large play/pause, adequate prev/next" is the Direction, and a spec caught that the first version had sized all three the same. Two things that fail silently: The desktop bar must not move, and a `<button>` does not inherit its font from its parent -- the UA stylesheet gives it one. So a generic `font-size: inherit` is not the no-op it reads as: it took every desktop control from 33x21 to 36x24. The box rules take a zero fallback and the font-size rules are scoped to the two contexts that set one. And the art on now-playing-view overflowed its own box, drawing over the header above and the title below, because `aspect-ratio: 1` with a definite width derives a height that nothing bounds -- 60vh bounds the viewport, not the room left over. `max-height: 100%`. Pre-existing; found by reading a screenshot, which is the only tier that can see it. What is left is #172: with the transport at 172px of a 439px screen the art is a 39px sliver. Closes #56
This commit is contained in:
@@ -1,22 +1,77 @@
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import { LitElement, html, css } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { LitElement, html, css, nothing } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import '@awesome.me/webawesome/dist/components/icon/icon.js';
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import { PlayerController } from '@store/controllers/player-controller';
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import { queueStore } from '@store/queue-store';
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import type { RepeatMode } from '@store/queue-store';
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import { designTokens } from '../../../styles/tokens.css';
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import { PHONE_QUERY } from '../../../utils/breakpoints';
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/**
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* The transport, in the two places it appears.
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*
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* **The context is a property and cannot be a media query**, which is
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* the whole reason this exists (#56). Everywhere else in this app a
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* component states what it drops at phone width itself, because a media
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* query inside a shadow root is answered by the viewport and that is
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* the honest signal. Here the two hosts want *different* answers at the
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* *same* viewport: on a phone the bottom bar wants three controls sized
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* for a thumb, and `now-playing-view` wants five, larger still. So the
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* host says which context and the viewport says which size band, and
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* neither one alone can express it.
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*
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* Measured at the reference device's 424x439 before this: every button
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* here was **33x21px**, in both places, which is what #56 reports as
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* "the most important thing in the mobile app and they are tiny".
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*/
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export type ControlsContext = 'bar' | 'full';
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@customElement('player-controls')
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export class PlayerControls extends LitElement {
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private player = new PlayerController(this);
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private unsubscribeQueue?: () => void;
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/**
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* Where these controls are drawn. `bar` is the bottom bar in both
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* bands; `full` is the full-screen transport.
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*
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* Reflected so a spec can read it and so the stylesheet keys off one
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* fact rather than a class the host has to remember to set.
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*/
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@property({ type: String, reflect: true })
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context: ControlsContext = 'bar';
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@state() private shuffleMode = false;
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@state() private repeatMode: RepeatMode = 'off';
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/**
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* Phone width, from `matchMedia` rather than from a media query,
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* because what it decides is whether shuffle and repeat *exist* here
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* — and a stylesheet can only decide whether they are painted.
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* `job-band` and `search-trigger` are the same pattern for the same
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* reason.
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*/
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@state() private phone = false;
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private media?: MediaQueryList;
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private onMedia = (e: MediaQueryListEvent) => {
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this.phone = e.matches;
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};
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/** Whether this is the phone's bottom bar, which carries three
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* controls rather than five. */
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private get slim(): boolean {
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return this.context === 'bar' && this.phone;
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}
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override connectedCallback(): void {
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super.connectedCallback();
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this.media = window.matchMedia(PHONE_QUERY);
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this.phone = this.media.matches;
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this.media.addEventListener('change', this.onMedia);
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const s = queueStore.getState();
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this.shuffleMode = s.shuffleMode;
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this.repeatMode = s.repeatMode;
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@@ -37,6 +92,7 @@ export class PlayerControls extends LitElement {
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override disconnectedCallback(): void {
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super.disconnectedCallback();
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this.unsubscribeQueue?.();
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this.media?.removeEventListener('change', this.onMedia);
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}
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static override styles = [designTokens, css`
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@@ -58,6 +114,99 @@ export class PlayerControls extends LitElement {
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justify-content: center;
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}
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/* ---------------------------------------------------------------
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Sizes (#56).
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44px is the floor everything here is sized to, and play/pause
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alone goes above it -- "large play/pause, adequate prev/next" is
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the Direction, and it is the one control the report calls "front
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and centre".
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They are stated as custom properties rather than on each button
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so a context sets two numbers instead of five rules, and so the
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icon scales with its target: a 44px box around a 16px glyph is a
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big hit area that still looks tiny, which is half of what the
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report is about.
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**The desktop bar sets none of them and must not change at all.**
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#56 is an Android issue; the desktop's buttons are 33x21 before
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this and are 33x21 after it.
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That is why the box rules take a zero fallback and the *font-size*
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rules are scoped to the two contexts instead of sharing them. A
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button does not inherit its font from its parent -- the UA
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stylesheet gives it one -- so a generic font-size: inherit is
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not the no-op it reads as: it moved the desktop's buttons from
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33x21 to 36x24, silently, by taking them from the UA's 13.3px to
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the shell's 16px. Measured before and after by stashing this
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file, which is the only way that particular 3px shows up.
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--------------------------------------------------------------- */
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button {
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min-width: var(--yj-control-target, 0);
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min-height: var(--yj-control-target, 0);
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}
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button.play {
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min-width: var(--yj-control-play-target, 0);
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min-height: var(--yj-control-play-target, 0);
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}
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/* The phone's bottom bar: three controls, sized for a thumb.
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Shuffle and repeat are not here -- see the render method, which
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does not draw them rather than hiding them, because a control
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that is display:none is still a thing the component claims to
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have. They are on the full-screen view, which is one tap away
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through the mini player's art (#59). */
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@media (max-width: 599px) {
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:host([context='bar']) {
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--yj-control-target: 44px;
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--yj-control-icon: 18px;
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--yj-control-play-target: 56px;
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--yj-control-play-icon: 24px;
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}
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:host([context='bar']) button {
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font-size: var(--yj-control-icon);
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}
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:host([context='bar']) button.play {
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font-size: var(--yj-control-play-icon);
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}
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}
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/* The full-screen transport, at every width: this view *is* the
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player, so the controls are the page rather than a strip of it. */
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:host([context='full']) {
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--yj-control-target: 44px;
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--yj-control-icon: 20px;
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--yj-control-play-target: 64px;
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--yj-control-play-icon: 28px;
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}
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:host([context='full']) button {
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font-size: var(--yj-control-icon);
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}
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:host([context='full']) button.play {
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font-size: var(--yj-control-play-icon);
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}
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:host([context='full']) #player-control-buttons {
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gap: 12px;
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}
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/* Secondary controls sit below the primary row rather than beside
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it, which is the Direction's shape and is why this is a second
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group in the DOM instead of a CSS order property: visual order
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and focus order have to agree. */
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.secondary {
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display: flex;
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justify-content: center;
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align-items: center;
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gap: 24px;
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margin-top: 8px;
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}
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button:hover {
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color: var(--yj-accent-text, #ffd43b);
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}
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@@ -104,46 +253,107 @@ export class PlayerControls extends LitElement {
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queueStore.cycleRepeat();
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};
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override render() {
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const playOrPauseIcon = this.player.isPlaying ? 'pause' : 'play';
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const playOrPauseHandler = this.player.isPlaying
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? this.handlePauseClick
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: this.handlePlayClick;
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/** Shuffle. Secondary: it changes how the queue behaves rather than
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* what is playing now. */
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private renderShuffle() {
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return html`
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<button
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class=${this.shuffleMode ? 'active' : ''}
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aria-label="Shuffle"
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aria-pressed=${this.shuffleMode}
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@click=${this.handleShuffleClick}
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>
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<wa-icon name="shuffle"></wa-icon>
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</button>
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`;
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}
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const shuffleClass = this.shuffleMode ? 'active' : '';
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/** Repeat, whose label spells the mode out because one icon covers
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* three states. */
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private renderRepeat() {
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const repeatMode = this.repeatMode;
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const repeatClasses = [
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repeatMode !== 'off' ? 'active' : '',
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repeatMode === 'one' ? 'repeat-one' : '',
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].filter(Boolean).join(' ');
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return html`
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<button
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class=${repeatClasses}
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aria-label=${`Repeat: ${repeatMode}`}
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aria-pressed=${repeatMode !== 'off'}
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@click=${this.handleRepeatClick}
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>
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<wa-icon name="repeat"></wa-icon>
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</button>
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`;
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}
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/** Previous, play/pause, next — the three that are always drawn, in
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* every context and at every width. Only play/pause takes the large
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* size: the Direction asks for "large play/pause, adequate
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* prev/next", and a row of identical squares says every action here
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* is equally likely, which is not true of play. */
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private renderPrimary() {
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const playOrPauseIcon = this.player.isPlaying ? 'pause' : 'play';
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const playOrPauseHandler = this.player.isPlaying
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? this.handlePauseClick
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: this.handlePlayClick;
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return html`
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<button
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aria-label="Previous track"
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@click=${this.handlePreviousClick}
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>
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<wa-icon name="backward-step"></wa-icon>
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</button>
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<button
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class="play"
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aria-label=${this.player.isPlaying ? 'Pause' : 'Play'}
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@click="${playOrPauseHandler}"
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>
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<wa-icon name=${playOrPauseIcon}></wa-icon>
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</button>
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<button
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aria-label="Next track"
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@click=${this.handleNextClick}
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>
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<wa-icon name="forward-step"></wa-icon>
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</button>
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`;
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}
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/**
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* Two arrangements, not two components.
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*
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* `bar` keeps the order it has always had — shuffle, prev, play,
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* next, repeat, one row — so nothing about the desktop bar moves.
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* `full` puts the primary three on their own row with the secondary
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* pair beneath, which the Direction asks for.
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*
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* **The phone's bar draws three buttons rather than hiding two.** A
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* `display: none` control is still in the component's shadow root,
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* still in the accessibility tree's markup, and still something a
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* `shadowAll('button')[4]` finds — so "the phone has three controls"
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* would be true of the pixels and false of the element. They are
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* reachable on the full-screen view, which the mini player's art
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* opens, and through the global shortcuts.
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*/
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override render() {
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if (this.context === 'full') {
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return html`
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<div id="player-control-buttons">${this.renderPrimary()}</div>
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<div class="secondary">
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${this.renderShuffle()}${this.renderRepeat()}
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</div>
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`;
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}
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return html`
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<div id="player-control-buttons">
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<button
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class=${shuffleClass}
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aria-label="Shuffle"
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aria-pressed=${this.shuffleMode}
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@click=${this.handleShuffleClick}
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>
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<wa-icon name="shuffle"></wa-icon>
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</button>
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<button aria-label="Previous track" @click=${this.handlePreviousClick}>
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<wa-icon name="backward-step"></wa-icon>
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</button>
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<button aria-label=${this.player.isPlaying ? 'Pause' : 'Play'} @click="${playOrPauseHandler}">
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<wa-icon name=${playOrPauseIcon}></wa-icon>
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</button>
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<button aria-label="Next track" @click=${this.handleNextClick}>
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<wa-icon name="forward-step"></wa-icon>
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</button>
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<button
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class=${repeatClasses}
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aria-label=${`Repeat: ${repeatMode}`}
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aria-pressed=${repeatMode !== 'off'}
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@click=${this.handleRepeatClick}
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>
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<wa-icon name="repeat"></wa-icon>
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</button>
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${this.slim ? nothing : this.renderShuffle()}
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${this.renderPrimary()}
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${this.slim ? nothing : this.renderRepeat()}
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</div>
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`;
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}
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@@ -117,8 +117,27 @@ export class NowPlayingView extends LitElement {
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.art .placeholder {
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/* Square, and never taller than the room left over: the
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art is the one thing here that would happily push the
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transport off the bottom of a short phone. */
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transport off the bottom of a short phone.
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|
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**max-height is what actually keeps that promise**, and
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it was missing. With a definite width and
|
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a 1:1 aspect-ratio the height is *derived from the width*
|
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and is bounded by nothing: at the reference device's
|
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424x439 that is a 263px square (60vh) in a box with far
|
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less than 263px left, so the art overflowed its own
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centred flex item and drew over the header above and the
|
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title below it. The comment claimed this was handled;
|
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60vh is a bound on the *viewport*, not on the room left
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over, and those differ by however much chrome is above
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and below.
|
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|
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Pre-existing -- screenshotted on main -- and made acute
|
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by #56, which gives the transport 95px more than it had.
|
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Found by reading a screenshot, which is the only tier
|
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that can see it: nothing fails, nothing overflows the
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*shell*, and every control is still hittable. */
|
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width: min(100%, 60vh);
|
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max-height: 100%;
|
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aspect-ratio: 1;
|
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object-fit: cover;
|
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border-radius: 12px;
|
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@@ -317,7 +336,13 @@ export class NowPlayingView extends LitElement {
|
||||
|
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<div class="transport">
|
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<seek-bar></seek-bar>
|
||||
<player-controls></player-controls>
|
||||
<!-- context="full": this view *is* the player, so the
|
||||
transport is the page rather than a strip of it --
|
||||
primary controls large, shuffle and repeat beneath
|
||||
at normal size (#56). It is a property rather than
|
||||
a media query because the bottom bar wants a
|
||||
different answer at this same viewport. -->
|
||||
<player-controls context="full"></player-controls>
|
||||
<volume-control></volume-control>
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
/**
|
||||
* The transport in its two contexts (#59, #56).
|
||||
*
|
||||
* `player-controls` is one component in two places, and what each place
|
||||
* wants differs *at the same viewport*: on a phone the bottom bar wants
|
||||
* three controls sized for a thumb, and `now-playing-view` wants five,
|
||||
* larger still. So the host states the context and the viewport states
|
||||
* the size band, and this file pins the half a media query cannot
|
||||
* express.
|
||||
*
|
||||
* **What this tier can and cannot see.** It can see which buttons
|
||||
* exist, because that is `matchMedia` and a render — and existence is
|
||||
* the whole of #59. It cannot see the *sizes*: those come from the
|
||||
* context's custom properties, and a component-tier render has no shell
|
||||
* around it, so the measurements live in `e2e/specs/phone-transport.spec.ts`
|
||||
* where there is a real bar in a real viewport. Asserting a pixel here
|
||||
* would be asserting the fallbacks, which is `ui-visual`'s documented
|
||||
* blind spot one tier over.
|
||||
*/
|
||||
import { describe, expect, it, beforeEach, afterEach } from 'vitest';
|
||||
|
||||
import '@components/audio-player/controls/player-controls';
|
||||
import { Events } from '../../src/events';
|
||||
import { emit, flush, calls } from '@test/support/harness';
|
||||
import { fixture, shadowAll, click } from '@test/support/render';
|
||||
|
||||
/** Reset the backend-owned state the component reads from. */
|
||||
function idle(): void {
|
||||
emit(Events.TrackChanged, null);
|
||||
emit(Events.PlaybackStateChanged, { state: 'stopped' });
|
||||
emit(Events.QueueModeChanged, { shuffleMode: false, repeatMode: 'off' });
|
||||
}
|
||||
|
||||
const names = (el: Element): Array<string | null> =>
|
||||
shadowAll(el, 'button').map((b) => b.getAttribute('aria-label'));
|
||||
|
||||
/**
|
||||
* Answer `matchMedia` for the phone query, since the test runner's own
|
||||
* window is whatever size the browser provider gives it.
|
||||
*
|
||||
* It is stubbed rather than resized because what is under test is the
|
||||
* component's *reaction* to the answer, and a resize would additionally
|
||||
* be asserting that this runner's viewport can get below 600px.
|
||||
*/
|
||||
const realMatchMedia = window.matchMedia;
|
||||
|
||||
function pretendPhone(phone: boolean): void {
|
||||
window.matchMedia = ((query: string) => ({
|
||||
matches: phone && query.includes('599'),
|
||||
media: query,
|
||||
addEventListener: () => {},
|
||||
removeEventListener: () => {},
|
||||
})) as unknown as typeof window.matchMedia;
|
||||
}
|
||||
|
||||
afterEach(() => {
|
||||
window.matchMedia = realMatchMedia;
|
||||
});
|
||||
|
||||
describe('<player-controls> in the bar', () => {
|
||||
beforeEach(() => {
|
||||
idle();
|
||||
});
|
||||
|
||||
it('keeps all five on a desktop, in the order it always had', async () => {
|
||||
pretendPhone(false);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
// Unchanged from before #59, deliberately: this is the desktop bar
|
||||
// and nothing about it was reported.
|
||||
expect(names(el)).toEqual([
|
||||
'Shuffle',
|
||||
'Previous track',
|
||||
'Play',
|
||||
'Next track',
|
||||
'Repeat: off',
|
||||
]);
|
||||
});
|
||||
|
||||
it('draws three on a phone, and does not merely hide the other two', async () => {
|
||||
pretendPhone(true);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
expect(names(el)).toEqual(['Previous track', 'Play', 'Next track']);
|
||||
|
||||
// The distinction this asserts is the point. A `display: none`
|
||||
// control is still in the shadow root, still something a positional
|
||||
// query finds, and still a thing the component claims to have --
|
||||
// so "the phone has three controls" would have been true of the
|
||||
// pixels and false of the element.
|
||||
expect(shadowAll(el, 'button')).toHaveLength(3);
|
||||
});
|
||||
|
||||
it('follows the viewport when it changes, not just at construction', async () => {
|
||||
pretendPhone(false);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
expect(names(el)).toHaveLength(5);
|
||||
|
||||
// A desktop window dragged narrow is the phone layout, per plan
|
||||
// 018's decision 4 -- so this is a real transition and not a
|
||||
// hypothetical.
|
||||
(el as unknown as { phone: boolean }).phone = true;
|
||||
await flush();
|
||||
await el.updateComplete;
|
||||
|
||||
expect(names(el)).toEqual(['Previous track', 'Play', 'Next track']);
|
||||
});
|
||||
});
|
||||
|
||||
describe('<player-controls> full-screen', () => {
|
||||
beforeEach(() => {
|
||||
idle();
|
||||
});
|
||||
|
||||
it('keeps all five on a phone, where the bar keeps three', async () => {
|
||||
pretendPhone(true);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
el.setAttribute('context', 'full');
|
||||
await el.updateComplete;
|
||||
|
||||
// The same viewport, the other answer: this is why the context is a
|
||||
// property and cannot be a media query.
|
||||
expect(names(el)).toHaveLength(5);
|
||||
});
|
||||
|
||||
it('puts the secondary pair after the primary three, in the DOM', async () => {
|
||||
pretendPhone(true);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
el.setAttribute('context', 'full');
|
||||
await el.updateComplete;
|
||||
|
||||
// Order, not just membership: the secondary controls are drawn on a
|
||||
// second row, and this is asserted in the DOM because visual order
|
||||
// and focus order have to agree. A CSS `order` property would move
|
||||
// them on screen and leave Tab walking the old sequence.
|
||||
expect(names(el)).toEqual([
|
||||
'Previous track',
|
||||
'Play',
|
||||
'Next track',
|
||||
'Shuffle',
|
||||
'Repeat: off',
|
||||
]);
|
||||
});
|
||||
|
||||
it('still routes every button to the backend', async () => {
|
||||
pretendPhone(true);
|
||||
|
||||
const el = await fixture('player-controls');
|
||||
|
||||
el.setAttribute('context', 'full');
|
||||
await el.updateComplete;
|
||||
|
||||
// Two arrangements, one set of handlers. The regression this
|
||||
// guards is the reason a second *component* was refused: a second
|
||||
// template renders buttons wired to nothing, which looks perfect
|
||||
// in a screenshot and does nothing at all.
|
||||
for (const name of [
|
||||
'Previous track',
|
||||
'Next track',
|
||||
'Shuffle',
|
||||
'Repeat: off',
|
||||
]) {
|
||||
await click(el, `button[aria-label="${name}"]`);
|
||||
}
|
||||
|
||||
expect(calls().map((c) => c.path)).toEqual([
|
||||
'queue.Queue.Previous',
|
||||
'queue.Queue.Next',
|
||||
'queue.Queue.ToggleShuffle',
|
||||
'queue.Queue.CycleRepeat',
|
||||
]);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user