feat(ui): the full-screen now playing a phone needs
Plan 016 B2, phase 2. Phase 1 took the seek bar and the volume out of the phone's bottom bar -- 4px of height is not a thumb target, and a phone's volume belongs to its hardware keys -- and promised them a full-screen view. This is it, reached from a button over the mini player's cover art. **It composes the transport rather than reimplementing it.** The same `seek-bar`, `player-controls` and `volume-control` the desktop bar uses; a phone layout that copies them is a second transport to fix every bug in, and the seek bar in particular carries interpolation rules that took a plan of their own to get right. The seek bar thickens its own track below the breakpoint, in its own stylesheet, because the track size lives on a wa-slider inside its shadow root where a custom property from the host cannot reach. **It is a detail view, not a primary one.** It is somewhere you go and come back from, so index.ts pushes the current view and Back pops it -- which is also why it is not a fifth tab: a tab you cannot leave by pressing it again is not a tab. Two things came from reading a screenshot rather than from a failing test, and both were invisible to assertions that were individually correct. **The mini player was still under the full-screen view**, repeating it in 4em of an 844px phone. index.css hides the bottom bar while `#main-content[data-active-view="now-playing"]`, through `:has()` rather than a class toggled from index.ts, because the active view is already published as an attribute. That takes the queue button with it, so the view carries its own. **And phase 1's shell rules had never applied.** A media query adds no specificity, and the phone block sat above the plain rules it meant to override, so at 390px the header kept its 2em gutters (32px), its 16px gap and its 24px title, and the bottom bar kept a fixed 320px first column. Nothing failed: the shell fits because of `min-width: 0` and each component's own media query, which live in their own stylesheets and have no later rule to lose to -- so what was dead was exactly the cosmetic half no assertion looks at. The phone rules are one section at the end of the file now, and it says why it is last. Measured after: 12px, 8px, 17.6px, `154px 187px 33px`.
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@@ -1045,6 +1045,28 @@ is 32px each. Which four is plan 016's committed subset, and everything
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else — Settings included, because a phone still needs it — is behind
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"More".
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**The phone section of `index.css` is last on purpose.** A media query
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adds no specificity, so a `@media (max-width: 599px)` block placed
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above the plain rules it overrides loses to them — which is how phase 1
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shipped a header that kept its 2em gutters and 24px title on a 390px
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phone with every declaration dead and nothing failing. The shell fitted
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anyway, because the fitting is done by `min-width: 0` and by each
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component's own media query, which live in their own stylesheets and
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have no later rule to lose to. Cosmetic declarations are exactly what
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no assertion sees; a screenshot found it.
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**`<now-playing-view>` is where the seek bar and volume went.** It is a
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*detail* view (`DETAIL_LOADERS`, so the nav stack carries the way out —
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a tab you cannot leave by pressing again is not a tab), reached from a
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phone-only button over the mini player's art, and it **composes the
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real `<seek-bar>`, `<player-controls>` and `<volume-control>`** rather
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than reimplementing them. While it is up, `index.css` hides the bottom
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bar through `body:has(#main-content[data-active-view="now-playing"])` —
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the active view is already published as an attribute, and a class
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toggled from `index.ts` would be a second expression of the same fact.
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The view therefore carries its own queue button, because that button
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lives in the bar it hides.
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**The playing row is a shape, not a hue.** `track-list` and
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`queue-panel` draw a `::before` triangle in each row's own left
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padding, plus `aria-current` — before, both rows were a background tint
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