adjusted frontend event handling to optimize json payload size for different events, fixed incorrect behavior when currently playing track is removed from queue

This commit is contained in:
2026-02-18 00:49:29 -05:00
parent be6f4e9764
commit 026ab1c333
14 changed files with 2221 additions and 574 deletions
@@ -1,13 +1,42 @@
import { LitElement, html, css } from 'lit';
import { customElement } from 'lit/decorators.js';
import { customElement, state } from 'lit/decorators.js';
import '@awesome.me/webawesome/dist/components/icon/icon.js';
import { PlayerController } from '@store/controllers/player-controller';
import { QueueController } from '@store/controllers/queue-controller';
import { queueStore } from '@store/queue-store';
import type { RepeatMode } from '@store/queue-store';
@customElement('player-controls')
export class PlayerControls extends LitElement {
private player = new PlayerController(this);
private queue = new QueueController(this);
private unsubscribeQueue?: () => void;
@state() private shuffleMode = false;
@state() private repeatMode: RepeatMode = 'off';
override connectedCallback(): void {
super.connectedCallback();
const s = queueStore.getState();
this.shuffleMode = s.shuffleMode;
this.repeatMode = s.repeatMode;
this.unsubscribeQueue = queueStore.subscribe(() => {
const qs = queueStore.getState();
if (
qs.shuffleMode !== this.shuffleMode ||
qs.repeatMode !== this.repeatMode
) {
this.shuffleMode = qs.shuffleMode;
this.repeatMode = qs.repeatMode;
}
});
}
override disconnectedCallback(): void {
super.disconnectedCallback();
this.unsubscribeQueue?.();
}
static override styles = css`
#player-control-buttons {
@@ -59,19 +88,19 @@ export class PlayerControls extends LitElement {
};
private handleNextClick = () => {
this.queue.next();
queueStore.next();
};
private handlePreviousClick = () => {
this.queue.previous();
queueStore.previous();
};
private handleShuffleClick = () => {
this.queue.toggleShuffle();
queueStore.toggleShuffle();
};
private handleRepeatClick = () => {
this.queue.cycleRepeat();
queueStore.cycleRepeat();
};
override render() {
@@ -80,8 +109,8 @@ export class PlayerControls extends LitElement {
? this.handlePauseClick
: this.handlePlayClick;
const shuffleClass = this.queue.shuffleMode ? 'active' : '';
const repeatMode = this.queue.repeatMode;
const shuffleClass = this.shuffleMode ? 'active' : '';
const repeatMode = this.repeatMode;
const repeatClasses = [
repeatMode !== 'off' ? 'active' : '',
repeatMode === 'one' ? 'repeat-one' : '',