adjusted frontend event handling to optimize json payload size for different events, fixed incorrect behavior when currently playing track is removed from queue

This commit is contained in:
2026-02-18 00:49:29 -05:00
parent be6f4e9764
commit 026ab1c333
14 changed files with 2221 additions and 574 deletions
+322 -43
View File
@@ -9,6 +9,7 @@ import (
"fmt"
"log/slog"
"math/rand/v2"
"slices"
"strings"
"sync"
"sync/atomic"
@@ -38,6 +39,10 @@ const PreviousRestartThreshold = 3
// per statement. We use a conservative limit for batching.
const maxSQLiteVars = 900
// initialBatchSize is the number of tracks resolved eagerly in the first
// phase of SetQueue so the queue panel is populated immediately.
const initialBatchSize = 50
// trackMeta holds the result of a batch metadata lookup.
type trackMeta struct {
AudioFileID int64
@@ -74,6 +79,26 @@ type State struct {
SourcePlaylistID int64 `json:"sourcePlaylistId"`
}
// IndexChanged is the payload for the QueueIndexChanged event.
type IndexChanged struct {
CurrentIndex int `json:"currentIndex"`
}
// ModeChanged is the payload for the QueueModeChanged event.
type ModeChanged struct {
ShuffleMode bool `json:"shuffleMode"`
RepeatMode RepeatMode `json:"repeatMode"`
}
// TracksModified is the payload for the QueueTracksModified event.
type TracksModified struct {
Action string `json:"action"`
Tracks []Track `json:"tracks,omitempty"`
Index int `json:"index"`
Positions []int `json:"positions,omitempty"`
CurrentIndex int `json:"currentIndex"`
}
// Queue manages an ordered list of tracks for playback.
type Queue struct {
ctx context.Context
@@ -127,7 +152,7 @@ func (q *Queue) OnPlaybackFinished() {
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playCurrentTrack()
q.emitQueueChanged()
q.emitIndexChanged()
return
}
@@ -142,7 +167,7 @@ func (q *Queue) OnPlaybackFinished() {
q.currentIndex = nextIdx
q.playCurrentTrack()
q.emitQueueChanged()
q.emitIndexChanged()
}
// registerEventHandlers sets up Wails event listeners for queue commands.
@@ -236,6 +261,17 @@ func (q *Queue) registerEventHandlers() {
q.handlePlayQueueIndex(data...)
},
)
runtime.EventsOn(
q.ctx,
events.RequestRemoveTracksFromQueue,
func(data ...any) {
q.logger.Info(
"Received RequestRemoveTracksFromQueue",
)
q.handleRemoveTracksFromQueue(data...)
},
)
}
// handleSetQueue processes the RequestSetQueue event payload.
@@ -337,6 +373,38 @@ func (q *Queue) handleRemoveFromQueue(data ...any) {
q.RemoveTrack(int(position))
}
// handleRemoveTracksFromQueue processes the RequestRemoveTracksFromQueue
// event payload. Expects data[0] = []interface{} of float64 positions.
func (q *Queue) handleRemoveTracksFromQueue(data ...any) {
if len(data) < 1 {
q.logger.Error(
"RequestRemoveTracksFromQueue: missing data",
)
return
}
positionsRaw, ok := data[0].([]interface{})
if !ok {
q.logger.Error(
"RequestRemoveTracksFromQueue: invalid positions type",
"got", data[0],
)
return
}
positions := make([]int, 0, len(positionsRaw))
for _, p := range positionsRaw {
if f, ok := p.(float64); ok {
positions = append(positions, int(f))
}
}
q.RemoveTracks(positions)
}
// handleAddTracksToQueue processes the RequestAddTracksToQueue event payload.
// Expects data[0] = []interface{} of file path strings.
func (q *Queue) handleAddTracksToQueue(data ...any) {
@@ -420,10 +488,11 @@ func (q *Queue) handlePlayTracksNext(data ...any) {
}
// SetQueue replaces the entire queue with new tracks and starts playing.
// It uses a two-phase approach: the start track is resolved immediately so
// playback begins without delay, then the remaining tracks are resolved in
// the background. A generation counter ensures stale background work is
// discarded if SetQueue is called again before it finishes.
// It uses a two-phase approach: the first batch of tracks (up to
// initialBatchSize) is resolved immediately so playback begins and the
// queue panel is populated without delay. The remaining tracks are then
// resolved in the background. A generation counter ensures stale
// background work is discarded if SetQueue is called again.
func (q *Queue) SetQueue(filePaths []string, startIndex int) {
gen := q.setQueueGen.Add(1)
@@ -431,43 +500,76 @@ func (q *Queue) SetQueue(filePaths []string, startIndex int) {
startIndex = 0
}
// Phase 1: resolve only the start track so playback begins immediately.
startMeta := q.lookupTrackMetaBatch([]string{filePaths[startIndex]})
// Phase 1: resolve an initial window of tracks centered on startIndex
// so the queue panel is populated around the playing track immediately.
windowStart := max(0, startIndex-initialBatchSize/2)
windowEnd := min(len(filePaths), windowStart+initialBatchSize)
windowStart = max(0, windowEnd-initialBatchSize)
initialPaths := filePaths[windowStart:windowEnd]
batchMeta := q.lookupTrackMetaBatch(initialPaths)
q.mu.Lock()
startTrackMeta, ok := startMeta[filePaths[startIndex]]
if !ok {
q.logger.Warn(
"Could not find start track in database",
"path", filePaths[startIndex],
)
// Build the initial tracks slice preserving original order.
tracks := make([]Track, 0, len(initialPaths))
for i, fp := range initialPaths {
m, ok := batchMeta[fp]
if !ok {
continue
}
tracks = append(tracks, Track{
AudioFileID: m.AudioFileID,
FilePath: m.FilePath,
Position: int64(i),
Title: m.Title,
Artist: m.Artist,
})
}
if len(tracks) == 0 {
q.logger.Warn("No tracks found in initial batch")
q.mu.Unlock()
return
}
// Build a placeholder slice with only the start track populated.
// Other slots will be filled by the background phase.
q.tracks = []Track{
{
AudioFileID: startTrackMeta.AudioFileID,
FilePath: startTrackMeta.FilePath,
Position: 0,
Title: startTrackMeta.Title,
Artist: startTrackMeta.Artist,
},
}
q.currentIndex = 0
q.tracks = tracks
q.sourcePlaylistID = 0
q.shuffleOrder = nil
// Find the start track within the initial batch.
q.currentIndex = 0
startPath := filePaths[startIndex]
for i, t := range q.tracks {
if t.FilePath == startPath {
q.currentIndex = i
break
}
}
// Start playing immediately.
q.playCurrentTrack()
q.emitQueueChanged()
q.mu.Unlock()
// Phase 2: resolve remaining tracks in a background goroutine.
// Phase 2: if there are more tracks beyond the initial batch,
// resolve them in the background. If everything fits in the initial
// batch we can persist and finish synchronously.
if len(filePaths) <= initialBatchSize {
q.mu.Lock()
q.persistTracks()
q.persistState()
q.mu.Unlock()
return
}
go q.resolveRemainingTracks(gen, filePaths, startIndex)
}
@@ -595,7 +697,12 @@ func (q *Queue) AddTrack(filePath string) {
}
q.persistState()
q.emitQueueChanged()
q.emitTracksModified(
"add",
[]Track{track},
len(q.tracks)-1,
nil,
)
}
// AddTracks appends multiple tracks to the end of the queue.
@@ -607,6 +714,9 @@ func (q *Queue) AddTracks(filePaths []string) {
defer q.mu.Unlock()
wasEmpty := len(q.tracks) == 0
insertIndex := len(q.tracks)
var newTracks []Track
for _, fp := range filePaths {
m, ok := allMeta[fp]
@@ -628,6 +738,8 @@ func (q *Queue) AddTracks(filePaths []string) {
}
q.tracks = append(q.tracks, track)
newTracks = append(newTracks, track)
}
if q.shuffleMode {
@@ -642,7 +754,12 @@ func (q *Queue) AddTracks(filePaths []string) {
q.playCurrentTrack()
}
q.emitQueueChanged()
q.emitTracksModified(
"add",
newTracks,
insertIndex,
nil,
)
}
// InsertNextTracks inserts multiple tracks as a contiguous block after the current track.
@@ -704,7 +821,12 @@ func (q *Queue) InsertNextTracks(filePaths []string) {
q.playCurrentTrack()
}
q.emitQueueChanged()
q.emitTracksModified(
"insert",
newTracks,
insertPos,
nil,
)
}
// InsertNext inserts a track right after the currently playing track.
@@ -752,7 +874,12 @@ func (q *Queue) InsertNext(filePath string) {
q.persistTracks()
q.persistState()
q.emitQueueChanged()
q.emitTracksModified(
"insert",
[]Track{track},
insertPos,
nil,
)
}
// RemoveTrack removes a track at the given position from the queue.
@@ -769,6 +896,9 @@ func (q *Queue) RemoveTrack(position int) {
return
}
removingCurrent := q.currentIndex >= 0 &&
position == q.currentIndex
q.tracks = append(q.tracks[:position], q.tracks[position+1:]...)
// Adjust current index if needed. A currentIndex of -1 means no track
@@ -788,7 +918,90 @@ func (q *Queue) RemoveTrack(position int) {
q.persistTracks()
q.persistState()
q.emitQueueChanged()
q.emitTracksModified(
"remove",
nil,
0,
[]int{position},
)
if removingCurrent {
q.handleCurrentTrackRemoved()
}
}
// RemoveTracks removes multiple tracks at the given positions from the queue.
// Positions are deduplicated, validated, and removed in descending order so
// that indices remain stable during removal.
func (q *Queue) RemoveTracks(positions []int) {
q.mu.Lock()
defer q.mu.Unlock()
if len(positions) == 0 {
return
}
// Deduplicate and filter out-of-range positions.
seen := make(map[int]bool, len(positions))
valid := make([]int, 0, len(positions))
for _, p := range positions {
if p < 0 || p >= len(q.tracks) || seen[p] {
continue
}
seen[p] = true
valid = append(valid, p)
}
if len(valid) == 0 {
return
}
removedCurrent := q.currentIndex >= 0 && seen[q.currentIndex]
// Sort ascending so we can iterate in reverse for descending removal.
slices.Sort(valid)
// Remove in descending order to keep earlier indices stable.
for i := len(valid) - 1; i >= 0; i-- {
pos := valid[i]
q.tracks = append(q.tracks[:pos], q.tracks[pos+1:]...)
if q.currentIndex >= 0 && pos < q.currentIndex {
q.currentIndex--
} else if pos == q.currentIndex &&
q.currentIndex >= len(q.tracks) &&
len(q.tracks) > 0 {
q.currentIndex = len(q.tracks) - 1
}
}
q.reindexPositions()
if q.shuffleMode {
q.generateShuffleOrder()
}
q.persistTracks()
q.persistState()
q.emitTracksModified(
"remove",
nil,
0,
valid,
)
q.logger.Info(
"Removed tracks from queue",
"count", len(valid),
)
if removedCurrent {
q.handleCurrentTrackRemoved()
}
}
// Next advances to the next track. If the player was paused, the next
@@ -807,7 +1020,7 @@ func (q *Queue) Next() {
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
return
}
@@ -821,7 +1034,7 @@ func (q *Queue) Next() {
q.currentIndex = nextIdx
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
}
// Previous goes to the previous track (or restarts current if >3s in).
@@ -840,7 +1053,7 @@ func (q *Queue) Previous() {
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
return
}
@@ -850,7 +1063,7 @@ func (q *Queue) Previous() {
posSecs, err := q.player.CurrentPositionSeconds()
if err == nil && posSecs > PreviousRestartThreshold {
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
return
}
@@ -860,14 +1073,14 @@ func (q *Queue) Previous() {
if prevIdx == -1 {
// At the beginning — just restart the current track.
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
return
}
q.currentIndex = prevIdx
q.playOrLoadCurrentTrack(wasPlaying)
q.emitQueueChanged()
q.emitIndexChanged()
}
// PlayFromStart restarts playback from the beginning of the queue.
@@ -894,7 +1107,7 @@ func (q *Queue) PlayFromStart() {
}
q.playCurrentTrack()
q.emitQueueChanged()
q.emitIndexChanged()
}
// PlayIndex jumps to and plays the track at the given index.
@@ -917,7 +1130,7 @@ func (q *Queue) PlayIndex(index int) {
q.currentIndex = index
q.playCurrentTrack()
q.emitQueueChanged()
q.emitIndexChanged()
}
// ToggleShuffle toggles shuffle mode on/off.
@@ -934,7 +1147,7 @@ func (q *Queue) ToggleShuffle() {
}
q.persistState()
q.emitQueueChanged()
q.emitModeChanged()
}
// CycleRepeat cycles through repeat modes: off -> all -> one -> off.
@@ -952,7 +1165,7 @@ func (q *Queue) CycleRepeat() {
}
q.persistState()
q.emitQueueChanged()
q.emitModeChanged()
}
// GetState returns the current queue state for the frontend.
@@ -1264,6 +1477,19 @@ func (q *Queue) playCurrentTrack() {
}
}
// handleCurrentTrackRemoved handles the case where the currently loaded
// track was removed from the queue. If tracks remain it loads the track
// now at currentIndex (paused); otherwise it exhausts the queue.
func (q *Queue) handleCurrentTrackRemoved() {
if len(q.tracks) == 0 {
q.onQueueExhausted()
return
}
q.loadCurrentTrack()
}
// onQueueExhausted is called when there are no more tracks to play.
// It unloads the current track, resets the index to -1 (no current track),
// and notifies the frontend.
@@ -1276,7 +1502,7 @@ func (q *Queue) onQueueExhausted() {
q.player.UnloadTrack()
}
q.emitQueueChanged()
q.emitIndexChanged()
q.persistState()
}
@@ -1544,6 +1770,59 @@ func (q *Queue) emitQueueChanged() {
runtime.EventsEmit(q.ctx, events.QueueChanged, state)
}
// emitIndexChanged emits only the current index to the frontend.
func (q *Queue) emitIndexChanged() {
if q.ctx == nil {
return
}
runtime.EventsEmit(
q.ctx,
events.QueueIndexChanged,
IndexChanged{CurrentIndex: q.currentIndex},
)
}
// emitModeChanged emits only the shuffle/repeat mode to the frontend.
func (q *Queue) emitModeChanged() {
if q.ctx == nil {
return
}
runtime.EventsEmit(
q.ctx,
events.QueueModeChanged,
ModeChanged{
ShuffleMode: q.shuffleMode,
RepeatMode: q.repeatMode,
},
)
}
// emitTracksModified emits a delta update for track list changes.
func (q *Queue) emitTracksModified(
action string,
tracks []Track,
index int,
positions []int,
) {
if q.ctx == nil {
return
}
runtime.EventsEmit(
q.ctx,
events.QueueTracksModified,
TracksModified{
Action: action,
Tracks: tracks,
Index: index,
Positions: positions,
CurrentIndex: q.currentIndex,
},
)
}
// Sentinel errors.
var (
ErrEmptyQueue = errors.New("queue is empty")