Everything the next agent needs to run the Phase 2 optimisation loop on a machine that can launch the client: - analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX (world, scenes, config IDs, blocks B0-B14 with decision rules), PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its output, observed default configs, and proposed-configs/ (build.py generates tiers and bench variants and fails on unknown keys; apply_variant.py applies a variant and merges options.txt). - analysis/client-perf/bench/onion-bench/: bench-world datapack (scene teleports, Create grid, mob pen, sound storm, 120 s teleport tour). - analysis/audit/: the static recipe/dependency audit, including gen_fixes.py, which generates the shipped Paxi datapack and was never tracked. - phase0/: per-machine measurement harness (Steam Deck, 7700K/1060, 6700K/1080 Ti). - .pi/journal.md: running work log; read it first. All of it is packwizignored, so nothing here ships to players.
30 lines
762 B
JSON
30 lines
762 B
JSON
{
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"weather_quality": "DEFAULT",
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"leaves_quality": "DEFAULT",
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"enable_vignette": true,
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"use_closest_point_entity_sort": false
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"advanced": {
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"use_advanced_staging_buffers": true,
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"cpu_render_ahead_limit": 3
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"performance": {
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"chunk_builder_threads": 0,
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"chunk_build_defer_mode": "ALWAYS",
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"animate_only_visible_textures": true,
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"use_entity_culling": true,
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"quad_splitting_mode": "SAFE"
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},
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"notifications": {
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"debug": {
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"terrain_sorting_enabled": true
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}
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} |