docs: client-perf analysis, bench harness and work journal
Everything the next agent needs to run the Phase 2 optimisation loop on a machine that can launch the client: - analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX (world, scenes, config IDs, blocks B0-B14 with decision rules), PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its output, observed default configs, and proposed-configs/ (build.py generates tiers and bench variants and fails on unknown keys; apply_variant.py applies a variant and merges options.txt). - analysis/client-perf/bench/onion-bench/: bench-world datapack (scene teleports, Create grid, mob pen, sound storm, 120 s teleport tour). - analysis/audit/: the static recipe/dependency audit, including gen_fixes.py, which generates the shipped Paxi datapack and was never tracked. - phase0/: per-machine measurement harness (Steam Deck, 7700K/1060, 6700K/1080 Ti). - .pi/journal.md: running work log; read it first. All of it is packwizignored, so nothing here ships to players.
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# Values for blocks can be defined as follows:
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#
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# By sound type:
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# WOOD=1.0
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#
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# By block tag:
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# \#minecraft\:logs=1.0
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#
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# By block ID:
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# minecraft\:oak_log=1.0
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# Amethyst (Sound Type)
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AMETHYST=1.5
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=0.5
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=0.5
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# Anvil (Sound Type)
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ANVIL=0.5
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# Azalea (Sound Type)
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AZALEA=0.5
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# Azalea Leaves (Sound Type)
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AZALEA_LEAVES=0.5
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# Bamboo (Sound Type)
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BAMBOO=0.5
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.5
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=0.5
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=0.5
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# Basalt (Sound Type)
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BASALT=1.5
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# Big Dripleaf (Sound Type)
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BIG_DRIPLEAF=0.5
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# Bone Block (Sound Type)
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BONE_BLOCK=1.5
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# Calcite (Sound Type)
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CALCITE=1.5
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# Candle (Sound Type)
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CANDLE=0.5
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# Cave Vines (Sound Type)
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CAVE_VINES=0.5
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# Chain (Sound Type)
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CHAIN=0.5
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# Cherry Leaves (Sound Type)
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CHERRY_LEAVES=0.5
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# Cherry Sapling (Sound Type)
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CHERRY_SAPLING=0.5
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# Cherry Wood (Sound Type)
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CHERRY_WOOD=0.5
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# Cherry Wood Hanging Sign (Sound Type)
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CHERRY_WOOD_HANGING_SIGN=0.5
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=0.5
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# Copper (Sound Type)
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COPPER=1.25
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# Coral Block (Sound Type)
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CORAL_BLOCK=0.2
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# Crop (Sound Type)
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CROP=0.5
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# Decorated Pot (Sound Type)
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DECORATED_POT=0.5
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# Decorated Pot Cracked (Sound Type)
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DECORATED_POT_CRACKED=0.5
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# Deepslate (Sound Type)
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DEEPSLATE=1.5
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# Deepslate Bricks (Sound Type)
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DEEPSLATE_BRICKS=1.5
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.5
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# Dripstone Block (Sound Type)
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DRIPSTONE_BLOCK=0.5
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# Flowering Azalea (Sound Type)
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FLOWERING_AZALEA=0.5
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# Froglight (Sound Type)
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FROGLIGHT=0.5
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# Frogspawn (Sound Type)
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FROGSPAWN=0.5
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# Fungus (Sound Type)
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FUNGUS=0.5
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# Gilded Blackstone (Sound Type)
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GILDED_BLACKSTONE=0.5
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# Glass (Sound Type)
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GLASS=0.75
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# Glow Lichen (Sound Type)
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GLOW_LICHEN=0.5
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# Grass (Sound Type)
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GRASS=0.3
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# Gravel (Sound Type)
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GRAVEL=0.3
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=0.5
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# Hanging Sign (Sound Type)
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HANGING_SIGN=0.5
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# Hard Crop (Sound Type)
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HARD_CROP=0.5
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# Honey Block (Sound Type)
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HONEY_BLOCK=0.1
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# Ladder (Sound Type)
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LADDER=0.5
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# Lantern (Sound Type)
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LANTERN=0.5
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# Large Amethyst Bud (Sound Type)
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LARGE_AMETHYST_BUD=0.5
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# Lily Pad (Sound Type)
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LILY_PAD=0.5
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# Lodestone (Sound Type)
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LODESTONE=0.5
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=0.5
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.5
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# Metal (Sound Type)
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METAL=1.25
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# Moss (Sound Type)
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MOSS=0.1
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.5
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# Mud (Sound Type)
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MUD=0.5
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# Muddy Mangrove Roots (Sound Type)
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MUDDY_MANGROVE_ROOTS=0.5
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# Mud Bricks (Sound Type)
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MUD_BRICKS=0.5
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.5
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# Netherrack (Sound Type)
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NETHERRACK=1.1
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.5
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# Nether Gold Ore (Sound Type)
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NETHER_GOLD_ORE=1.1
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# Nether Ore (Sound Type)
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NETHER_ORE=1.1
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# Nether Sprouts (Sound Type)
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NETHER_SPROUTS=0.5
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# Nether Wart (Sound Type)
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NETHER_WART=0.5
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# Nether Wood (Sound Type)
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NETHER_WOOD=0.5
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# Nether Wood Hanging Sign (Sound Type)
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NETHER_WOOD_HANGING_SIGN=0.5
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# Nylium (Sound Type)
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NYLIUM=0.5
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# Packed Mud (Sound Type)
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PACKED_MUD=0.5
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# Pointed Dripstone (Sound Type)
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POINTED_DRIPSTONE=0.5
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# Polished Deepslate (Sound Type)
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POLISHED_DEEPSLATE=1.5
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# Powder Snow (Sound Type)
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POWDER_SNOW=0.5
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# Rooted Dirt (Sound Type)
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ROOTED_DIRT=0.5
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# Roots (Sound Type)
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ROOTS=0.5
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# Sand (Sound Type)
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SAND=0.2
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# Scaffolding (Sound Type)
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SCAFFOLDING=0.5
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# Sculk (Sound Type)
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SCULK=0.5
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# Sculk Catalyst (Sound Type)
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SCULK_CATALYST=0.5
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# Sculk Sensor (Sound Type)
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SCULK_SENSOR=0.5
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=0.5
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# Sculk Vein (Sound Type)
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SCULK_VEIN=0.5
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# Shroomlight (Sound Type)
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SHROOMLIGHT=0.5
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# Slime Block (Sound Type)
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SLIME_BLOCK=0.5
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# Small Amethyst Bud (Sound Type)
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SMALL_AMETHYST_BUD=0.5
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.5
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# Snow (Sound Type)
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SNOW=0.15
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# Soul Sand (Sound Type)
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SOUL_SAND=0.2
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# Soul Soil (Sound Type)
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SOUL_SOIL=0.2
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.5
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# Stem (Sound Type)
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STEM=0.4
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# Stone (Sound Type)
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STONE=1.5
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# Suspicious Gravel (Sound Type)
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SUSPICIOUS_GRAVEL=0.5
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=0.5
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# Sweet Berry Bush (Sound Type)
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SWEET_BERRY_BUSH=0.5
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# Tuff (Sound Type)
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TUFF=1.5
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.5
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# Vine (Sound Type)
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VINE=0.5
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# Wart Block (Sound Type)
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WART_BLOCK=0.5
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# Weeping Vines (Sound Type)
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WEEPING_VINES=0.5
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# Wet Grass (Sound Type)
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WET_GRASS=0.5
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# Wood (Sound Type)
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WOOD=0.4
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# Wool (Sound Type)
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WOOL=0.1
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