Everything the next agent needs to run the Phase 2 optimisation loop on a machine that can launch the client: - analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX (world, scenes, config IDs, blocks B0-B14 with decision rules), PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its output, observed default configs, and proposed-configs/ (build.py generates tiers and bench variants and fails on unknown keys; apply_variant.py applies a variant and merges options.txt). - analysis/client-perf/bench/onion-bench/: bench-world datapack (scene teleports, Create grid, mob pen, sound storm, 120 s teleport tour). - analysis/audit/: the static recipe/dependency audit, including gen_fixes.py, which generates the shipped Paxi datapack and was never tracked. - phase0/: per-machine measurement harness (Steam Deck, 7700K/1060, 6700K/1080 Ti). - .pi/journal.md: running work log; read it first. All of it is packwizignored, so nothing here ships to players.
22 lines
1.1 KiB
JSON
22 lines
1.1 KiB
JSON
{
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"REGULAR_INFO": "----- Regular config values below -----",
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"font_atlas_resizing": true,
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"map_atlas_generation": true,
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"hud_batching": true,
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"fast_text_lookup": true,
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"fast_buffer_upload": true,
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"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
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"dont_add_info_into_debug_hud": false,
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"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
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"experimental_disable_error_checking": false,
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"experimental_disable_resource_pack_conflict_handling": false,
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"experimental_sign_text_buffering": false,
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"experimental_screen_batching": false,
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"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
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"debug_only_and_not_recommended_disable_universal_batching": false,
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"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
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"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
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"debug_only_print_additional_error_information": false,
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"debug_only_use_last_usage_for_batch_ordering": false,
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"debug_only_detailed_memory_leak_detection": false
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} |