Everything the next agent needs to run the Phase 2 optimisation loop on a machine that can launch the client: - analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX (world, scenes, config IDs, blocks B0-B14 with decision rules), PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its output, observed default configs, and proposed-configs/ (build.py generates tiers and bench variants and fails on unknown keys; apply_variant.py applies a variant and merges options.txt). - analysis/client-perf/bench/onion-bench/: bench-world datapack (scene teleports, Create grid, mob pen, sound storm, 120 s teleport tour). - analysis/audit/: the static recipe/dependency audit, including gen_fixes.py, which generates the shipped Paxi datapack and was never tracked. - phase0/: per-machine measurement harness (Steam Deck, 7700K/1060, 6700K/1080 Ti). - .pi/journal.md: running work log; read it first. All of it is packwizignored, so nothing here ships to players.
18 lines
963 B
TOML
18 lines
963 B
TOML
[client]
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#Toggles the lantern glow effect, which may look bad with certain shaders.
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glow_effect = true
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#Toggles the Umvuthana footprint effects, which may decrease performance.
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umvuthana_footprints = true
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#Enable camera shaking during certain mob attacks and abilities.
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do_camera_shake = true
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#Play boss battle themes during boss encounters.
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play_boss_music = true
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#Use custom boss health bar textures, if the boss has them.
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custom_boss_bar = true
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#Use custom player animations.
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custom_player_anims = true
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#Set to true to hide your own 3rd-person player animations while you are in 1st-person view mode. This is useful with mods that render the 3rd-person model in 1st-person, as some of the Mowzie's Mobs 3rd-person animations can block the camera.
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hide_player_anims_in_first_person = false
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#Play Umvuthana Crane heal sounds. Turn this off if you are experiencing crashes when Cranes appear during Umvuthi's boss battle.
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crane_heal_sounds = true
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