Files
onion-mc/config/defaultoptions/extra/config/flywheel-client.toml
T
logan a01bc3b2f1 feat(perf): ship client perf defaults via Default Options, add perf mods
Pack-side half of the client performance work (analysis/client-perf/).

- Add Default Options 21.1.8 (client). It copies config/defaultoptions/
  options.txt and extra/** into place only when the target is absent, so
  player changes are never clobbered. It is also client-only. packwiz
  `preserve` would also land these files in this repo's server config, which
  matters for DistantHorizons.toml [server]/[common] and SSRD's COMMON config.
- Seed provisional mid-tier defaults generated by
  analysis/client-perf/proposed-configs/build.py --ship: render distance 8,
  DH LOD radius 128 / SSAO off / 2 threads, EMF animation LOD 12, Flywheel
  TRI_LINEAR lighting, LambDynamicLights fast, SSRD 16 chunks, Sound Physics
  16 rays / 2 bounces plus per-tick caps on noisy Create sounds. All values
  are unmeasured; Phase 2 (BENCH-MATRIX.md) replaces them. ModernFix
  dynamic_resources is held back until bench block B6 passes.
- Add Sodium Extra 0.9.4, Reese's Sodium Options 2.2.4, BadOptimizations
  2.4.1 and Particle Core 0.3.3 (all client-side). Their declared ranges match
  the pins (Sodium 0.8.13, fzzy_config, Kotlin for Forge).
- Bump Puzzles Lib 21.1.62 -> 21.1.64 as a bugfix: 21.1.63 restores dropped
  access transformers. The event-cache change in 21.1.64 is Fabric-only.
2026-10-14 18:05:45 -04:00

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TOML

#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 4
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "TRI_LINEAR"