Files
onion-mc/analysis/client-perf/data/observed-default-configs/ferritecore-mixin.toml
T
logan 611a1a5952 docs: client-perf analysis, bench harness and work journal
Everything the next agent needs to run the Phase 2 optimisation loop on a
machine that can launch the client:

- analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX
  (world, scenes, config IDs, blocks B0-B14 with decision rules),
  PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its
  output, observed default configs, and proposed-configs/ (build.py
  generates tiers and bench variants and fails on unknown keys;
  apply_variant.py applies a variant and merges options.txt).
- analysis/client-perf/bench/onion-bench/: bench-world datapack (scene
  teleports, Create grid, mob pen, sound storm, 120 s teleport tour).
- analysis/audit/: the static recipe/dependency audit, including gen_fixes.py,
  which generates the shipped Paxi datapack and was never tracked.
- phase0/: per-machine measurement harness (Steam Deck, 7700K/1060,
  6700K/1080 Ti).
- .pi/journal.md: running work log; read it first.

All of it is packwizignored, so nothing here ships to players.
2026-10-14 18:15:32 -04:00

25 lines
1.5 KiB
TOML

#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Save memory overhead from empty data component maps/patched
dataComponentPatch = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true