Everything the next agent needs to run the Phase 2 optimisation loop on a machine that can launch the client: - analysis/client-perf/: LEVERS (ranked levers + corrections), BENCH-MATRIX (world, scenes, config IDs, blocks B0-B14 with decision rules), PLAYER-TUNING, SPAWN-TUNING, research briefs, the jar scanner and its output, observed default configs, and proposed-configs/ (build.py generates tiers and bench variants and fails on unknown keys; apply_variant.py applies a variant and merges options.txt). - analysis/client-perf/bench/onion-bench/: bench-world datapack (scene teleports, Create grid, mob pen, sound storm, 120 s teleport tour). - analysis/audit/: the static recipe/dependency audit, including gen_fixes.py, which generates the shipped Paxi datapack and was never tracked. - phase0/: per-machine measurement harness (Steam Deck, 7700K/1060, 6700K/1080 Ti). - .pi/journal.md: running work log; read it first. All of it is packwizignored, so nothing here ships to players.
3.8 KiB
3.8 KiB
Client performance analysis — Phase 1 (static baseline)
Goal: map the client-side optimisation surface of Onion MC (212 mods, MC 1.21.1 /
NeoForge 21.1.251) and rank the levers before benchmarking. Nothing here has been
measured on a client yet; Phase 2 benchmarks it (see ../../phase0/ for the fleet harness).
Start with LEVERS.md: the prioritised lever list, plus add and remove
candidates.
Layout
| Path | What |
|---|---|
LEVERS.md |
Synthesis: ranked levers, per-machine expectations, add/remove candidates, corrections |
proposed-configs/ |
Phase 1b: staged tuned configs (tiers + bench variants, generated by build.py) and the delivery-mechanism decision (README §1) |
BENCH-MATRIX.md |
Phase 1b: the Phase 2 run sheet (world, scenes S1–S6, config IDs, blocks B0–B13, decision rules) |
bench/onion-bench/ |
Datapack for the bench world: scene teleports, /fill setups, sound storm, 120 s tour |
SPAWN-TUNING.md |
Shipped server spawn tuning (Alex's Mobs, Fowl Play, Critters): evidence and the B14 measurement plan |
PLAYER-TUNING.md |
Phase 1b: player guide (tiers, JVM/heap, shaders, resource packs, Deck) |
data/jarscan-report.md |
Static scan of every pinned jar: per-frame mixins, per-frame event hooks, atlas/model/shader/sound payloads, entity counts |
data/jarscan.json |
Raw scan output (re-generate, don't hand-edit) |
data/observed-default-configs/ |
Generated defaults from the last real client launch (2026-09-24, older 110-mod pack). Use these to see actual default values |
research/r1-render-core.md |
Sodium / Iris + shaderpacks / Flywheel / ModernFix / ImmediatelyFast / EntityCulling / mipmaps |
research/r2-dh-xaero.md |
Distant Horizons 3.3.2 client + Xaero's minimap / world map |
research/r3-entity-animation.md |
EMF/ETF + Fresh Animations, GeckoLib, player animation mods, LambDynamicLights |
research/r4-effects-audio-hud.md |
Sound Physics, AmbientSounds, Subtle Effects, Perception, WATUT, TF / Alex's Caves visuals, HUD mods |
research/r5-candidate-mods.md |
Perf mods not in the pack (availability on NeoForge 1.21.1, compat, verdict) |
research/r6-jvm-platform.md |
GC / heap / JVM, Mesa / NVIDIA driver, Steam Deck platform levers |
research/r7-sable-create-client.md |
Sable / Aeronautics / SSRD / Create + Flywheel client cost |
research/r8-sweep-content-mobs.md |
Known-issue sweep: mob and content mods |
research/r9-sweep-libs-ui-misc.md |
Known-issue sweep: libraries, UI, misc client hooks |
scripts/jarscan.py, scripts/report.py |
The scanner |
scripts/jx.py |
Jar inspection without unzip/java: ls, cat, str (class-file string constants); nested jars as outer.jar!inner.jar |
Re-run the scan after the mod set changes:
# jars: download every mods/*.pw.toml url into a dir (analysis/audit/fetch.py does this)
python3 scripts/jarscan.py /tmp/onion/jars ../.. data/jarscan.json
python3 scripts/report.py data/jarscan.json data/jarscan-report.md
Method and confidence
- Static scan. The scanner parses class-file annotations to get real
@Mixintargets and injector kinds. It reads constant pools for event-type references and PNG headers for texture sizes, and it skips the Fabric-only payloads of multi-loader jars. The numbers are surface, not cost: a mixin onLevelRenderermay be a one-line early-return. - Research. Nine subagent briefs (deepseek-v4.1-flash / glm-5.3-flash) are tagged
VERIFIED / DOCUMENTED / COMMUNITY / INFERENCE with URLs. Load-bearing claims were
spot-checked by the orchestrator. Corrections are listed in
LEVERS.md§7. - Observed defaults. These come from the old Prism instance's generated configs. They are the authoritative "what a player gets today" values for the mods that existed then.