feat(pack): ship offline usernamecache to clients for Jade
Jade resolves tamed-animal owner names client-side; its Mojang profile lookup can't resolve offline-mode UUIDs and it falls back to NeoForge's UsernameCache, which the client loads from <game>/usernamecache.json. Ship that file (side = "client", installed at the game root) so migrated owners stop showing as "???". Maintain the mapping with tools/sync-usernamecache.py after new logins.
This commit is contained in:
1 parent
0adfb6c656
commit
e7d6691466
7 files changed
+92
-1
No files matched your search
@@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
|
||||
[index]
|
||||
file = "index.toml"
|
||||
hash-format = "sha256"
|
||||
hash = "f9852076c38404288e9f09588cdae45b6e3a51fb8333099953566abbe06c791a"
|
||||
hash = "65215ee765ac7e8321c232dd2624f7453aed4900384a18b004410d77158f7b6d"
|
||||
|
||||
[versions]
|
||||
minecraft = "1.21.1"
|
||||
|
||||
Reference in new issue
Block a user