feat(pack): ship offline usernamecache to clients for Jade
Jade resolves tamed-animal owner names client-side; its Mojang profile lookup can't resolve offline-mode UUIDs and it falls back to NeoForge's UsernameCache, which the client loads from <game>/usernamecache.json. Ship that file (side = "client", installed at the game root) so migrated owners stop showing as "???". Maintain the mapping with tools/sync-usernamecache.py after new logins.
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# C2ME runtime worldgen class cache (regenerated at runtime; see .packwizignore)
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cache/
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# Immersive Paintings player-upload cache (regenerated at runtime; see .packwizignore)
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immersive_paintings_cache/
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