feat(perf): ship client perf defaults via Default Options, add perf mods
Pack-side half of the client performance work (analysis/client-perf/). - Add Default Options 21.1.8 (client). It copies config/defaultoptions/ options.txt and extra/** into place only when the target is absent, so player changes are never clobbered. It is also client-only. packwiz `preserve` would also land these files in this repo's server config, which matters for DistantHorizons.toml [server]/[common] and SSRD's COMMON config. - Seed provisional mid-tier defaults generated by analysis/client-perf/proposed-configs/build.py --ship: render distance 8, DH LOD radius 128 / SSAO off / 2 threads, EMF animation LOD 12, Flywheel TRI_LINEAR lighting, LambDynamicLights fast, SSRD 16 chunks, Sound Physics 16 rays / 2 bounces plus per-tick caps on noisy Create sounds. All values are unmeasured; Phase 2 (BENCH-MATRIX.md) replaces them. ModernFix dynamic_resources is held back until bench block B6 passes. - Add Sodium Extra 0.9.4, Reese's Sodium Options 2.2.4, BadOptimizations 2.4.1 and Particle Core 0.3.3 (all client-side). Their declared ranges match the pins (Sodium 0.8.13, fzzy_config, Kotlin for Forge). - Bump Puzzles Lib 21.1.62 -> 21.1.64 as a bugfix: 21.1.63 restores dropped access transformers. The event-cache change in 21.1.64 is Fabric-only.
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@@ -3,3 +3,8 @@ cache/
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# Immersive Paintings player-upload cache (regenerated at runtime; see .packwizignore)
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immersive_paintings_cache/
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# Large or regenerable local artifacts
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*.tar.gz
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analysis/raw/
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analysis/client-perf/proposed-configs/out/
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