feat(bench): automate B7 shader profiles, wire B12b trials, settle 45s
- gen_shader_profiles.py + shader-profiles/: Iris per-pack option files resolved from each pack's profile.* lines (Iris has no profile key) - bench.py: flag rows shader_not_loaded when Iris falls back to vanilla rendering (analyze.py treats it as invalid) - matrix: shader_options session key, trial jar globs pinned to the downloaded Modrinth builds, post-join settle 45 s (B0 v1 showed rep 1 still warming at 10 s)
This commit is contained in:
1 parent
a15c912ad0
commit
4fa9a6ab81
13 files changed
+552
-31
No files matched your search
@@ -119,8 +119,11 @@ join seconds, block-atlas size, `level.dat` hash.
|
||||
only reaches Xwayland windows, `windowactivate --sync` hangs under kwin, focus-steal
|
||||
prevention can drop keystrokes, and typed chat lands in whatever has focus. Hence no
|
||||
input injection at all in v2.
|
||||
- Still manual: **S6** (JEI/GUI overlay needs a key press), producing B7 shader option
|
||||
profiles (export once from Iris' GUI, then pass `--shader-options`), checks needing F3
|
||||
- B7 shader profiles are automated: `gen_shader_profiles.py` resolves each pack's
|
||||
`profile.NAME` (shaders.properties, Iris ProfileSet semantics) into
|
||||
`shader-profiles/<pack-stem>.<profile>.txt`; matrix.toml passes it as `shader_options`
|
||||
-> `--shader-options`. Re-run the generator (or `--check`) after a shaderpack update.
|
||||
- Still manual: **S6** (JEI/GUI overlay needs a key press), checks needing F3
|
||||
reads, `/sparkc` heap/GC reads (B1/B4).
|
||||
- MangoHud's `log_duration=1800` in `~/.local/bin/mangohud-local` caps one CSV at 30 min;
|
||||
`session` warns when a plan is longer (B5's 45-min decay run needs a split or a larger
|
||||
|
||||
Reference in new issue
Block a user