docs(perf): add owner report, run-3 results and player tuning notes
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@@ -5,7 +5,8 @@ P1 7700K+1060, P2 6700K+1080 Ti). Run 1: 2026-10-16 22:25 → ~2026-10-17 05:00
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(57 launches incl. one auto-retry), 306/309 capture windows valid. Source:
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`~/onion-bench/results/session.jsonl` (`ts >= 2026-10-16T22:24`), verdicts from
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`harness/analyze.py --baseline C1 --noise B0 --since 2026-10-16T22:24`.
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Run 2 (B4h, B7 shader rows, B12b) is in progress; B13/B14 are manual and not done.
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Run 2 (B4h, B7 shader rows, B12b, B14) and Run 3 (new mod set, Flerovium confirmation,
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B14 ×4) are below; B13 is not done.
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## Method
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@@ -123,7 +124,7 @@ shadowless is nearly free; Complementary costs ~2.7 ms p99 on S1 and ~2× frame
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| trial | result | verdict |
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|---|---|---|
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| **Iris Flywheel Compat** 2.4.0 (MakeUp default, vs shader-baseline) | S2 **3.98 / 218.3 vs 13.26 / 65.8** (avg 644 vs 117 fps); S1 9.92 / 84.8 vs 10.23 / 83.8 (tie); S4 3.10 / 266.1 vs 3.01 / 277.6 (1 % low −11.5, loss) | **win under shaders** (restores Flywheel instancing) — add after a visual check of Create contraptions/airships with a shaderpack (unofficial mod; breaks on Create/Iris updates) |
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| **Flerovium** 1.1.2 (vs C1) | S3 **3.48 / 229.9 vs 5.71 / 147.4**; S1/S2/S5 tie | **win** on entities — but the B12b C1 S3 baseline (5.71) is worse than every run-1 C1 S3 (4.32–4.46), so the true gain is ~0.9 ms / +45 fps vs run 1. Add after one confirmation pair |
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| **Flerovium** 1.1.2 (vs C1) | S3 **3.48 / 229.9 vs 5.71 / 147.4**; S1/S2/S5 tie | **win** on entities — but the B12b C1 S3 baseline (5.71) is worse than every run-1 C1 S3 (4.32–4.46), so the true gain is ~0.9 ms / +45 fps vs run 1. Add after one confirmation pair. **Superseded by Run 3** (did not hold up) |
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| Gnetum 3.3.6 | S3 4.41 / 189.3 (vs anomalous 5.71; ≈ run-1 C1) ; S1/S2/S5 tie | tie in practice → no add |
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| Better Block Entities 1.3.4 | S2 3.51 / 245.3 (loss), S3 loss; with FA 9.86 / 89.8 vs 9.52 / 87.4 (tie) | reject |
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| Super Resolution 0.9.2-alpha.2 | S1 8.74 / 99.7 (loss), S5 1 % low −16.6 (loss) | reject on this proxy (P0-only lever; its first launch rewrites `fml.toml` and demands a restart) |
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@@ -134,6 +135,8 @@ New mod adds (Iris Flywheel Compat, Flerovium) ⇒ **re-run B0** before any late
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### B14 — spawn tuning (defaults vs shipped, 10 min per site, **1 run each**)
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*Superseded by Run 3 (4 runs per config).*
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| site | defaults total / tuned | shipped total / tuned |
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|---|---|---|
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| jungle (−8 107 −201) | 123 / 5 | 118 / 3 |
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@@ -148,6 +151,52 @@ exercise it. **Inconclusive at n = 1**: needs ≥ 3 interleaved runs per config
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before any back-off; if it persists, the candidate is Fowl Play duck/goose weights.
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All runs: 33 count rows, `biome_ok=1`, config check ok.
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## Run 3 (2026-10-18): new mod set, Flerovium confirmation, B14 ×4
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Same machine and method, default JVM, **new mod set** (shipped in `7841361`: + Flerovium
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1.1.2, + Iris Flywheel Compat 2.4.0, ModernFix `dynamic_resources=true`). Numbers are
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p99 ms / 1 % low fps, medians of session medians.
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### B0v2 — noise floor for the new mod set (C0, S1, 3 sessions)
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| p99 | p99 spread | 1 % low | 1 % low spread | avg fps |
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|---|---|---|---|---|
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| 9.74 | **0.41 ms** | 87.2 | **1.6 fps** | 219 |
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These are the thresholds for any later matrix work on this mod set.
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### Flerovium confirmation (C1, 2 sessions each, interleaved on/off)
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| scene | Flerovium on | Flerovium off | Δ (on vs off) | verdict |
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|---|---|---|---|---|
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| S1 vista | 8.42 / 99.8 | 8.02 / 105.0 | p99 −0.40, 1 % low −5.2 | **loss** (1 % low drop > 1.6) |
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| S3 mob pen | 5.55 / 151.9 | 5.94 / 141.1 | p99 +0.39 (just under 0.41) | **tie / inconclusive** — S3 session spread is huge (p99 1.42–2.34 ms, 1 % low 32–61 fps) |
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**The run-2 win did not hold up** (it was measured against an anomalous S3 baseline).
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**Recommendation: remove Flerovium** — awaiting owner OK; it is currently shipped in `7841361`.
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### B14 — spawn tuning, 4 runs per config
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Median final count at 10 min within 128 blocks (total / tuned species):
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| site | defaults | shipped |
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|---|---|---|
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| jungle | 129.5 / 4.0 | 128.0 / 2.5 |
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| river | 208.0 / 34.5 | 211.5 / 28.5 |
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| warm ocean | 145.0 / 9.5 | 136.0 / 0.5 |
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The automated rule says **back off** (snail vanished at the jungle site, gazelle at the warm
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ocean), but both peaked at 1 per run — noise, not a disappearance. Sea bunny never appeared
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under either config, so this site doesn't exercise it. The warm-ocean tuned drop is mostly
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a Fowl Play goose/duck herd. **Verdict: the tuning is harmless but does not measurably
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reduce total entity load.** Owner decides keep vs revert; no config change made.
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### Shipping incident
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`7841361`'s `index.toml` captured hashes of runtime re-saved spawn configs, so the server's
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packwiz install failed (`Hash invalid`) at 14:06 and the server didn't start. Fixed by
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re-hashing in `c5d25fa` (server up 14:18). Nothing was pushed.
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## Caveats
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- Run 2: Super Resolution's first launch flipped `earlyWindowControl` in the bench `fml.toml` (not journaled by the harness); later run-2 sessions started with it off. Loading-screen only — frametimes unaffected; startup times after 01:54 are not comparable. Reset 2026-10-18.
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