revert(perf): remove Flerovium and the spawn tuning

Run 3 benches (analysis/client-perf/RESULTS-proxy.md): Flerovium's run-2
win did not reproduce (S1 slightly worse, S3 within noise), and the
moderate spawn tuning (d80f85b, 8e8483d) left total mob counts unchanged
across 4 runs per config. Owner approved removing both. The mods now
regenerate their default spawn configs.
This commit is contained in:
logan committed 2026-10-18 15:06:51 -04:00
1 parent 4f450e9612
commit 217c346c02
7 files changed
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# Onion MC spawn tuning (analysis/client-perf/SPAWN-TUNING.md). Partial file: NeoForge
# fills every other key with its default on load. Halves only the common mobs that are
# heavy by weight x hard-coded group size; rare mobs keep their defaults.
[spawning]
gazelleSpawnWeight = 20
capuchinMonkeySpawnWeight = 14
elephantSpawnWeight = 15
straddlerSpawnWeight = 35
rockyRollerSpawnWeight = 30
underminerSpawnWeight = 25
blobfishSpawnWeight = 15
mudskipperSpawnWeight = 14
caimanSpawnWeight = 15
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// Onion MC spawn tuning (analysis/client-perf/SPAWN-TUNING.md). Partial file: YACL keeps
// defaults for missing keys. Each listed rule list REPLACES that mob's defaults, so every
// biome rule of a changed mob is listed. configVersion 2 skips the v1->v2 migration.
{
"configVersion": 2,
"spawning": {
"leaf_insect": [
{"biome_spec": "#c:is_jungle", "weight": 8, "min": 1, "max": 1},
{"biome_spec": "#c:is_forest", "weight": 4, "min": 1, "max": 1}
],
"sea_bunny": [
{"biome_spec": "minecraft:ocean", "weight": 10, "min": 1, "max": 2},
{"biome_spec": "minecraft:deep_ocean", "weight": 10, "min": 1, "max": 2},
{"biome_spec": "minecraft:warm_ocean", "weight": 20, "min": 1, "max": 3},
{"biome_spec": "minecraft:lukewarm_ocean", "weight": 10, "min": 1, "max": 3},
{"biome_spec": "minecraft:deep_lukewarm_ocean", "weight": 10, "min": 1, "max": 3}
],
"dragonfly": [
{"biome_spec": "#c:is_river", "weight": 4, "min": 1, "max": 1},
{"biome_spec": "#c:is_swamp", "weight": 5, "min": 1, "max": 1},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 1}
],
"ladybug": [
{"biome_spec": "#c:is_forest", "weight": 4, "min": 1, "max": 3},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 2},
{"biome_spec": "#c:is_floral", "weight": 7, "min": 1, "max": 2}
],
"stag_beetle": [
{"biome_spec": "#c:is_forest", "weight": 3, "min": 1, "max": 2},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 2}
],
"roly_poly": [
{"biome_spec": "#c:is_forest", "weight": 3, "min": 1, "max": 3},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 2},
{"biome_spec": "#c:is_swamp", "weight": 6, "min": 1, "max": 2}
],
"snail": [
{"biome_spec": "#c:is_forest", "weight": 3, "min": 1, "max": 2},
{"biome_spec": "#c:is_lush", "weight": 5, "min": 1, "max": 2},
{"biome_spec": "#c:is_swamp", "weight": 6, "min": 1, "max": 2}
],
"stick_bug": [
{"biome_spec": "#c:is_forest", "weight": 3, "min": 1, "max": 2},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 2}
],
"weevil": [
{"biome_spec": "#c:is_forest", "weight": 3, "min": 1, "max": 3},
{"biome_spec": "#c:is_lush", "weight": 6, "min": 1, "max": 2}
]
}
}
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// Onion MC spawn tuning (analysis/client-perf/SPAWN-TUNING.md). Partial file: YACL keeps
// defaults for every missing key and re-saves. Targets the waterfowl/gull/sparrow flocks
// behind Fowl Play #214; songbirds and raptors keep their defaults.
{
"duckSpawnWeight": 2,
"duckMaxGroupSize": 4,
"gooseSpawnWeight": 2,
"gooseMaxGroupSize": 3,
"gullSpawnWeight": 3,
"gullMaxGroupSize": 5,
"sparrowSpawnWeight": 12,
"sparrowMaxGroupSize": 4
}